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	<title>Comments on: Project: Scruffy and the Sword game</title>
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	<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/</link>
	<description>Exploring games, music and programming on the 8-bit Apple II computers.</description>
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		<title>By: JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-574</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Mon, 03 Jan 2011 00:36:22 +0000</pubDate>
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		<description>Lee, sorry for my incredibly slow reply - I fell off on my Apple II blogging during 2010.  I keep tinkering with the game engine framework, but my main problem is my game ideas are too ambitious - I&#039;d never finish the ones I&#039;ve come up with so far given my current free time, so I&#039;m trying to come up with something smaller scale that I&#039;d still be interested enough in to work on - we shall see!</description>
		<content:encoded><![CDATA[<p>Lee, sorry for my incredibly slow reply &#8211; I fell off on my Apple II blogging during 2010.  I keep tinkering with the game engine framework, but my main problem is my game ideas are too ambitious &#8211; I&#8217;d never finish the ones I&#8217;ve come up with so far given my current free time, so I&#8217;m trying to come up with something smaller scale that I&#8217;d still be interested enough in to work on &#8211; we shall see!</p>
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		<title>By: Lee F.</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-547</link>
		<dc:creator>Lee F.</dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:24:55 +0000</pubDate>
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		<description>This was a little while ago... Did it ever get off the ground?  I&#039;d play it! :)

I&#039;ve considered doing a two-word parser w/ graphics game a la the old Sierra and Penguin adventures like Mission Asteroid and Transylvania.  I have a copy of Graphics Magician to handle the vector drawing.

I did write a text-only proof of concept two-word parser text adventure in Applesoft based on my old neighborhood in San Antonio.  It only allowed you to navigate, get, drop, and check inventory, but worked pretty well.

-Lee</description>
		<content:encoded><![CDATA[<p>This was a little while ago&#8230; Did it ever get off the ground?  I&#8217;d play it! <img src='http://www.mozomedia.com/apple2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve considered doing a two-word parser w/ graphics game a la the old Sierra and Penguin adventures like Mission Asteroid and Transylvania.  I have a copy of Graphics Magician to handle the vector drawing.</p>
<p>I did write a text-only proof of concept two-word parser text adventure in Applesoft based on my old neighborhood in San Antonio.  It only allowed you to navigate, get, drop, and check inventory, but worked pretty well.</p>
<p>-Lee</p>
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		<title>By: medieval sword</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-531</link>
		<dc:creator>medieval sword</dc:creator>
		<pubDate>Mon, 03 Aug 2009 20:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=15#comment-531</guid>
		<description>very cool. I love this old style RPG. 

Mike.</description>
		<content:encoded><![CDATA[<p>very cool. I love this old style RPG. </p>
<p>Mike.</p>
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		<title>By: Improved Game Engine Framework and more&#8230; &#124; Apple II Adventures</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-509</link>
		<dc:creator>Improved Game Engine Framework and more&#8230; &#124; Apple II Adventures</dc:creator>
		<pubDate>Tue, 03 Mar 2009 15:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=15#comment-509</guid>
		<description>[...] actually collected such a game framework previously, for my Scruffy and the Sword game idea &#8212; that first framework involved the combo of ProntoDOS for disk loading speed, Beagle [...]</description>
		<content:encoded><![CDATA[<p>[...] actually collected such a game framework previously, for my Scruffy and the Sword game idea &#8212; that first framework involved the combo of ProntoDOS for disk loading speed, Beagle [...]</p>
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