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	<title>Comments on: Improved Game Engine Framework and more&#8230;</title>
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	<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/</link>
	<description>Exploring games, music and programming on the 8-bit Apple II computers.</description>
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		<title>By: Jonathan</title>
		<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/comment-page-1/#comment-527</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Thu, 30 Jul 2009 15:06:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=113#comment-527</guid>
		<description>Yeah, I&#039;ve written a few Hi-Res character generators.  IMHO you might as well just redirect the character output vector and then let basic send it to the screen.  Rather than messing around with POKEing which does a bunch of DEC/HEX conversion.  The most CPU intensive part is, of course if you want scrolling text.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve written a few Hi-Res character generators.  IMHO you might as well just redirect the character output vector and then let basic send it to the screen.  Rather than messing around with POKEing which does a bunch of DEC/HEX conversion.  The most CPU intensive part is, of course if you want scrolling text.</p>
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		<title>By: JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/comment-page-1/#comment-518</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Thu, 23 Apr 2009 05:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=113#comment-518</guid>
		<description>You, my friend, are a Gnome Conjurer, and a damn fine one. I know, you might be screaming &quot;Gnome!?&quot;  But wait, you look pretty badass in these robes as you mutter Conjury Magicks:

http://www.mozomedia.com/apple2/media/BT3_craig.jpg

(However, I have left you all stranded in an early dungeon for a couple of months, though, so that is fair reason to be pissed.)</description>
		<content:encoded><![CDATA[<p>You, my friend, are a Gnome Conjurer, and a damn fine one. I know, you might be screaming &#8220;Gnome!?&#8221;  But wait, you look pretty badass in these robes as you mutter Conjury Magicks:</p>
<p><a href="http://www.mozomedia.com/apple2/media/BT3_craig.jpg" rel="nofollow">http://www.mozomedia.com/apple2/media/BT3_craig.jpg</a></p>
<p>(However, I have left you all stranded in an early dungeon for a couple of months, though, so that is fair reason to be pissed.)</p>
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		<title>By: Craig</title>
		<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/comment-page-1/#comment-517</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 21 Apr 2009 20:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=113#comment-517</guid>
		<description>WHOA!!! I totally just realized I made it to your Bards Quest party!  What a freaking honor, to adventure with the likes of Tom Merritt and Brian Eno!  What class am I?</description>
		<content:encoded><![CDATA[<p>WHOA!!! I totally just realized I made it to your Bards Quest party!  What a freaking honor, to adventure with the likes of Tom Merritt and Brian Eno!  What class am I?</p>
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		<title>By: JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/comment-page-1/#comment-511</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Thu, 05 Mar 2009 23:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=113#comment-511</guid>
		<description>Thanks, jeff!  I&#039;ll take a  look at Electric Duet.  Hopefully real life won&#039;t devour this project as well, though it could very easily happen...</description>
		<content:encoded><![CDATA[<p>Thanks, jeff!  I&#8217;ll take a  look at Electric Duet.  Hopefully real life won&#8217;t devour this project as well, though it could very easily happen&#8230;</p>
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		<title>By: jeff</title>
		<link>http://www.mozomedia.com/apple2/2009/03/improved-game-engine-framework-and-more/comment-page-1/#comment-510</link>
		<dc:creator>jeff</dc:creator>
		<pubDate>Wed, 04 Mar 2009 15:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=113#comment-510</guid>
		<description>This is so cool!  I&#039;m psyched to see all of this old tech again-- Dollar signs used to indicate hexadecimal (just like it says we&#039;re supposed to do-- right there in the Book of Exodus), moving the start-of-BASIC pointer (make sure that first byte is set to $00, or FPBASIC will die), ProntoDOS.  Good times.

Check out Electric Duet for sound, too-- that&#039;s how I made my game music in the olden days.  Two different voices/tones coming from hardware capable of only clicks.  Good ol&#039; $C030, love that address.

I look forward to reading about your further work on this project.  Sadly, I&#039;ll have to get my retro-geeking vicariously through you. If only &quot;real life&quot; didn&#039;t require so damned much of my time...  *sigh*</description>
		<content:encoded><![CDATA[<p>This is so cool!  I&#8217;m psyched to see all of this old tech again&#8211; Dollar signs used to indicate hexadecimal (just like it says we&#8217;re supposed to do&#8211; right there in the Book of Exodus), moving the start-of-BASIC pointer (make sure that first byte is set to $00, or FPBASIC will die), ProntoDOS.  Good times.</p>
<p>Check out Electric Duet for sound, too&#8211; that&#8217;s how I made my game music in the olden days.  Two different voices/tones coming from hardware capable of only clicks.  Good ol&#8217; $C030, love that address.</p>
<p>I look forward to reading about your further work on this project.  Sadly, I&#8217;ll have to get my retro-geeking vicariously through you. If only &#8220;real life&#8221; didn&#8217;t require so damned much of my time&#8230;  *sigh*</p>
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