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	<title>Comments for Apple II Adventures</title>
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	<link>http://www.mozomedia.com/apple2</link>
	<description>Exploring games, music and programming on the 8-bit Apple II computers.</description>
	<lastBuildDate>Thu, 10 Nov 2011 21:59:50 +0000</lastBuildDate>
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		<title>Comment on Money in Space &#8211; Earth Orbit Stations by Dave Wilhelm</title>
		<link>http://www.mozomedia.com/apple2/2008/11/money-in-space-earth-orbit-stations/comment-page-1/#comment-622</link>
		<dc:creator>Dave Wilhelm</dc:creator>
		<pubDate>Thu, 10 Nov 2011 21:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=78#comment-622</guid>
		<description>I had this game and loved it.  Too bad that you will not be able to run this on anything but a ture Apple II.  Sorry guys.

I contacted the author of this game many years ago wondering if it had been ported over to the PC.  What I found out was the Apple II version of this game was written using some &quot;un-documented&#039; commands in the 6502 chip.  These commands were not brought over to the 65C02 in the Apple II+ and therefore the game will not run on any platform other then a true 6502 machine.  Sorry, even the emulators will not work due to them being based on the documented CPU commands.

Your best bet is to try to find the Commador 64 version and a C64 emulator.  As a mater of fact, that is exactly what I was doing when I found this site.  

Good luck All!!
Apple II, Apple II+, Apple IIGS owner</description>
		<content:encoded><![CDATA[<p>I had this game and loved it.  Too bad that you will not be able to run this on anything but a ture Apple II.  Sorry guys.</p>
<p>I contacted the author of this game many years ago wondering if it had been ported over to the PC.  What I found out was the Apple II version of this game was written using some &#8220;un-documented&#8217; commands in the 6502 chip.  These commands were not brought over to the 65C02 in the Apple II+ and therefore the game will not run on any platform other then a true 6502 machine.  Sorry, even the emulators will not work due to them being based on the documented CPU commands.</p>
<p>Your best bet is to try to find the Commador 64 version and a C64 emulator.  As a mater of fact, that is exactly what I was doing when I found this site.  </p>
<p>Good luck All!!<br />
Apple II, Apple II+, Apple IIGS owner</p>
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		<title>Comment on Money in Space &#8211; Earth Orbit Stations by Jonah Falcon</title>
		<link>http://www.mozomedia.com/apple2/2008/11/money-in-space-earth-orbit-stations/comment-page-1/#comment-613</link>
		<dc:creator>Jonah Falcon</dc:creator>
		<pubDate>Wed, 21 Sep 2011 09:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=78#comment-613</guid>
		<description>I played this on the C-64. I never did find alien life. (sigh) :p</description>
		<content:encoded><![CDATA[<p>I played this on the C-64. I never did find alien life. (sigh) :p</p>
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		<title>Comment on Introducing Star Saga: One by JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2011/01/introducing-star-saga-one/comment-page-1/#comment-611</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Sat, 10 Sep 2011 15:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=244#comment-611</guid>
		<description>Andy, hmm, yeah I would try different compatibility options (right-click -&gt; Properties -&gt; Compatibility tab), and if those don&#039;t work, load it up in DosBox.</description>
		<content:encoded><![CDATA[<p>Andy, hmm, yeah I would try different compatibility options (right-click -> Properties -> Compatibility tab), and if those don&#8217;t work, load it up in DosBox.</p>
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		<title>Comment on Introducing Star Saga: One by Andy</title>
		<link>http://www.mozomedia.com/apple2/2011/01/introducing-star-saga-one/comment-page-1/#comment-610</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 26 Aug 2011 08:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=244#comment-610</guid>
		<description>Map program works fine with the addition of the DLL file but the actual game file does not work at all. I have a 64 bit Win7 machine. Should i run it through dosbox or somethr\ing.

It kicks up an error saying it is not compatible with the version of windows I have,

Any ideas??</description>
		<content:encoded><![CDATA[<p>Map program works fine with the addition of the DLL file but the actual game file does not work at all. I have a 64 bit Win7 machine. Should i run it through dosbox or somethr\ing.</p>
<p>It kicks up an error saying it is not compatible with the version of windows I have,</p>
<p>Any ideas??</p>
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		<title>Comment on Hello, Assembly by JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2008/10/hello-assembly/comment-page-1/#comment-607</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Mon, 18 Jul 2011 21:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=23#comment-607</guid>
		<description>Hi Joseph, no it&#039;s one of many of my ideas that&#039;s still just in the planning stages ;).   Garriott used Applesoft for the first Ultima engine, but I know he switched to assembly to handle the graphics for Ultima II onwards - it was the only way to get a decent scrolling speed.   You can get some idea of the general concept from the third post in &lt;a href=&quot;http://groups.google.com/group/comp.sys.apple2.programmer/browse_frm/thread/15d0ee5ae6579d32&quot; rel=&quot;nofollow&quot;&gt;this discussion on the apple 2 programmers usenet group&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Hi Joseph, no it&#8217;s one of many of my ideas that&#8217;s still just in the planning stages <img src='http://www.mozomedia.com/apple2/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .   Garriott used Applesoft for the first Ultima engine, but I know he switched to assembly to handle the graphics for Ultima II onwards &#8211; it was the only way to get a decent scrolling speed.   You can get some idea of the general concept from the third post in <a href="http://groups.google.com/group/comp.sys.apple2.programmer/browse_frm/thread/15d0ee5ae6579d32" rel="nofollow">this discussion on the apple 2 programmers usenet group</a>.</p>
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		<title>Comment on Hello, Assembly by Joseph P.</title>
		<link>http://www.mozomedia.com/apple2/2008/10/hello-assembly/comment-page-1/#comment-605</link>
		<dc:creator>Joseph P.</dc:creator>
		<pubDate>Mon, 04 Apr 2011 13:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=23#comment-605</guid>
		<description>Did you ever make your game??
I&#039;m also one of those die-hard fans who is going back in time and programming on my old Apple IIe computer.  I have always been an Ultima fan and would love to know who the first games were programmed.
I always here about tile-graphics but I can&#039;t seem to find anything on the subject!!  How did Ulitma 1 get programmed?  I know Richard used basic but what is tile graphics?  How did he get the images/tiles on the screen?  How did he program the way his character stayed in the center and all the tiles moved around him?  HOW DID HE DO IT???? I also would love to program a simple Ultima like game with tiles but don&#039;t have any idea where to start or how to make these so called tiles and place them on the screen.  Can you help?
Thanks</description>
		<content:encoded><![CDATA[<p>Did you ever make your game??<br />
I&#8217;m also one of those die-hard fans who is going back in time and programming on my old Apple IIe computer.  I have always been an Ultima fan and would love to know who the first games were programmed.<br />
I always here about tile-graphics but I can&#8217;t seem to find anything on the subject!!  How did Ulitma 1 get programmed?  I know Richard used basic but what is tile graphics?  How did he get the images/tiles on the screen?  How did he program the way his character stayed in the center and all the tiles moved around him?  HOW DID HE DO IT???? I also would love to program a simple Ultima like game with tiles but don&#8217;t have any idea where to start or how to make these so called tiles and place them on the screen.  Can you help?<br />
Thanks</p>
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		<title>Comment on Introducing Star Saga: One by PAT</title>
		<link>http://www.mozomedia.com/apple2/2011/01/introducing-star-saga-one/comment-page-1/#comment-603</link>
		<dc:creator>PAT</dc:creator>
		<pubDate>Fri, 01 Apr 2011 00:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=244#comment-603</guid>
		<description>I have Star Saga: One unopened for the IIGS, also have Two opened... anyone want to buy them?</description>
		<content:encoded><![CDATA[<p>I have Star Saga: One unopened for the IIGS, also have Two opened&#8230; anyone want to buy them?</p>
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		<title>Comment on Star Saga: One, second session – Curse You, Space Mutt by David Yang</title>
		<link>http://www.mozomedia.com/apple2/2011/02/star-saga-one-second-session-curse-you-space-mutt/comment-page-1/#comment-602</link>
		<dc:creator>David Yang</dc:creator>
		<pubDate>Sun, 27 Mar 2011 05:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=256#comment-602</guid>
		<description>Just finished Star Saga 1 today.  Took me a good 10 hours but got thru it in one day.  Some good nostalgia from the original when it came out.  Def not as much fun to read on the screen.  Had some issue getting the map of SS2 to work.  Anyone else have a problem with this?</description>
		<content:encoded><![CDATA[<p>Just finished Star Saga 1 today.  Took me a good 10 hours but got thru it in one day.  Some good nostalgia from the original when it came out.  Def not as much fun to read on the screen.  Had some issue getting the map of SS2 to work.  Anyone else have a problem with this?</p>
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		<title>Comment on Another Apple II instrumental &#8211; Boxy&#8217;s Lament by Ralph</title>
		<link>http://www.mozomedia.com/apple2/2009/11/another-apple-ii-instrumental-boxys-lament/comment-page-1/#comment-601</link>
		<dc:creator>Ralph</dc:creator>
		<pubDate>Fri, 25 Mar 2011 12:18:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=178#comment-601</guid>
		<description>It sounds like the Soundchaser and Mountain Computer cards have been a fun project.   I have the two-board Mountain Computer board set, the light pen, the Passport soundchaser (keyboard only) and some disks that came with the Mountain Computer set.

I would love to get some close-up photos of the front and back of the Passport interface card, since I&#039;m going to need to build one...</description>
		<content:encoded><![CDATA[<p>It sounds like the Soundchaser and Mountain Computer cards have been a fun project.   I have the two-board Mountain Computer board set, the light pen, the Passport soundchaser (keyboard only) and some disks that came with the Mountain Computer set.</p>
<p>I would love to get some close-up photos of the front and back of the Passport interface card, since I&#8217;m going to need to build one&#8230;</p>
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		<title>Comment on Star Saga: One, second session – Curse You, Space Mutt by Ben</title>
		<link>http://www.mozomedia.com/apple2/2011/02/star-saga-one-second-session-curse-you-space-mutt/comment-page-1/#comment-600</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 21 Mar 2011 18:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=256#comment-600</guid>
		<description>http://actuallysmart.blogspot.com/2011/03/star-saga.html
On my blog there is a scan of the map(s) as well as one with all the planet names if you like that kind of thing. And I love this game.</description>
		<content:encoded><![CDATA[<p><a href="http://actuallysmart.blogspot.com/2011/03/star-saga.html" rel="nofollow">http://actuallysmart.blogspot.com/2011/03/star-saga.html</a><br />
On my blog there is a scan of the map(s) as well as one with all the planet names if you like that kind of thing. And I love this game.</p>
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