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	<title>Comments for Apple II Adventures</title>
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	<link>http://www.mozomedia.com/apple2</link>
	<description>Exploring games, music and programming on the 8-bit Apple II computers.</description>
	<lastBuildDate>Fri, 25 Jan 2013 04:34:31 +0000</lastBuildDate>
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		<title>Comment on Star Saga: One, fourth session &#8211; Stop Shooting at Me! by JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2011/08/star-saga-one-fourth-session-stop-shooting-at-me/comment-page-1/#comment-553</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Fri, 25 Jan 2013 04:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=202#comment-553</guid>
		<description><![CDATA[Haha! Nice! I assume Greenberg et al. were poking fun at themselves as well, since they billed Star Saga as an &quot;interactive...space opera&quot; :)]]></description>
		<content:encoded><![CDATA[<p>Haha! Nice! I assume Greenberg et al. were poking fun at themselves as well, since they billed Star Saga as an &#8220;interactive&#8230;space opera&#8221; <img src='http://www.mozomedia.com/apple2/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Apple II Adventures Fell in a Hole with Grues, is Now Back by JJ Sonick</title>
		<link>http://www.mozomedia.com/apple2/2012/09/apple-ii-adventures-fell-in-a-hole-with-grues-is-now-back/comment-page-1/#comment-552</link>
		<dc:creator>JJ Sonick</dc:creator>
		<pubDate>Fri, 25 Jan 2013 04:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=206#comment-552</guid>
		<description><![CDATA[Sorry for the very late reply, guys.

Ken, yes, I have a better routine in place now! Learned the very hard way...  

The extended Star Saga game sounds cool!  I do want to make it to KansasFest some year.

Peter, thanks for that link - I&#039;ll definitely check the lecture out - I&#039;m kind of surprised Macrosoft didn&#039;t catch on back in the day - at least, I haven&#039;t run across many mentions of it being used, despite the fact it seems a very solid tool.]]></description>
		<content:encoded><![CDATA[<p>Sorry for the very late reply, guys.</p>
<p>Ken, yes, I have a better routine in place now! Learned the very hard way&#8230;  </p>
<p>The extended Star Saga game sounds cool!  I do want to make it to KansasFest some year.</p>
<p>Peter, thanks for that link &#8211; I&#8217;ll definitely check the lecture out &#8211; I&#8217;m kind of surprised Macrosoft didn&#8217;t catch on back in the day &#8211; at least, I haven&#8217;t run across many mentions of it being used, despite the fact it seems a very solid tool.</p>
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		<title>Comment on New Apple II song, Jpegs to HGR screens by Alexander</title>
		<link>http://www.mozomedia.com/apple2/2009/08/new-apple-ii-song-jpegs-to-hgr-screens/comment-page-1/#comment-548</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Fri, 18 Jan 2013 09:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=160#comment-548</guid>
		<description><![CDATA[Cool project.  Impressive rendering on the Apple ][

I&#039;m curious as to where that spaceship design came from.  It&#039;s too cool not to know!]]></description>
		<content:encoded><![CDATA[<p>Cool project.  Impressive rendering on the Apple ][</p>
<p>I&#8217;m curious as to where that spaceship design came from.  It&#8217;s too cool not to know!</p>
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		<title>Comment on Apple II Adventures Fell in a Hole with Grues, is Now Back by Peter Neubauer</title>
		<link>http://www.mozomedia.com/apple2/2012/09/apple-ii-adventures-fell-in-a-hole-with-grues-is-now-back/comment-page-1/#comment-538</link>
		<dc:creator>Peter Neubauer</dc:creator>
		<pubDate>Wed, 26 Sep 2012 04:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=206#comment-538</guid>
		<description><![CDATA[Thanks for sharing.  You may be interested in my presentation on and experiments with Macrosoft:

http://www.bluerwhite.org/tag/macrosoft/]]></description>
		<content:encoded><![CDATA[<p>Thanks for sharing.  You may be interested in my presentation on and experiments with Macrosoft:</p>
<p><a href="http://www.bluerwhite.org/tag/macrosoft/" rel="nofollow">http://www.bluerwhite.org/tag/macrosoft/</a></p>
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		<title>Comment on Apple II Adventures Fell in a Hole with Grues, is Now Back by Ken G.</title>
		<link>http://www.mozomedia.com/apple2/2012/09/apple-ii-adventures-fell-in-a-hole-with-grues-is-now-back/comment-page-1/#comment-537</link>
		<dc:creator>Ken G.</dc:creator>
		<pubDate>Tue, 25 Sep 2012 16:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=206#comment-537</guid>
		<description><![CDATA[Sorry to hear about your hosting &amp; WordPress issues. :-\  I hope you&#039;ve re-established your backup routine.

As for Star Saga, if playing solo is an issue, then you should go to KansasFest!  They started a Star Saga game there that they expect to pick up and continue at each consecutive KansasFest for years to come.  I&#039;m sure they&#039;d welcome another player!]]></description>
		<content:encoded><![CDATA[<p>Sorry to hear about your hosting &amp; WordPress issues. :-\  I hope you&#8217;ve re-established your backup routine.</p>
<p>As for Star Saga, if playing solo is an issue, then you should go to KansasFest!  They started a Star Saga game there that they expect to pick up and continue at each consecutive KansasFest for years to come.  I&#8217;m sure they&#8217;d welcome another player!</p>
]]></content:encoded>
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		<title>Comment on Star Saga: One, fourth session &#8211; Stop Shooting at Me! by David F</title>
		<link>http://www.mozomedia.com/apple2/2011/08/star-saga-one-fourth-session-stop-shooting-at-me/comment-page-1/#comment-536</link>
		<dc:creator>David F</dc:creator>
		<pubDate>Tue, 25 Sep 2012 06:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=202#comment-536</guid>
		<description><![CDATA[I came across an IF reference in Star Saga: One ...

&quot;Rest assured that the computers offered in trade are purely nonsentient devices suitable for repetitive tasks such as industrial process control, high-speed calculation, and the creation of works of interactive fiction.&quot;]]></description>
		<content:encoded><![CDATA[<p>I came across an IF reference in Star Saga: One &#8230;</p>
<p>&#8220;Rest assured that the computers offered in trade are purely nonsentient devices suitable for repetitive tasks such as industrial process control, high-speed calculation, and the creation of works of interactive fiction.&#8221;</p>
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		<title>Comment on New Apple II song, Jpegs to HGR screens by Henry Spragens’ Music, The Lost LOST Project &#124; Apple II Adventures</title>
		<link>http://www.mozomedia.com/apple2/2009/08/new-apple-ii-song-jpegs-to-hgr-screens/comment-page-1/#comment-535</link>
		<dc:creator>Henry Spragens’ Music, The Lost LOST Project &#124; Apple II Adventures</dc:creator>
		<pubDate>Sat, 22 Sep 2012 19:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=160#comment-535</guid>
		<description><![CDATA[[...] the report. It would include images from the show, translated into Apple II hi-res screens via the jpeg-to-HGR-screen routine I posted about earlier, and use the Beagle Brother&#8217;s Pronto DOS to allow somewhat speedy [...]]]></description>
		<content:encoded><![CDATA[<p>[...] the report. It would include images from the show, translated into Apple II hi-res screens via the jpeg-to-HGR-screen routine I posted about earlier, and use the Beagle Brother&#8217;s Pronto DOS to allow somewhat speedy [...]</p>
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		<title>Comment on Hi-Res Graphics Mind Meld by Jonathan</title>
		<link>http://www.mozomedia.com/apple2/2008/11/hi-res-graphics-mind-meld/comment-page-1/#comment-534</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Wed, 12 Aug 2009 20:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=49#comment-534</guid>
		<description><![CDATA[My favorite book was &quot;Apple Graphics and Arcade Game Design&quot;

It&#039;s pretty easy for HGR...
Essentially you need to figure out your ROW address then add to it your column address.   Sure there are lots of silly algorithms to calculate the Woz&#039;s complicated framebuffer layout but most people just use a lookup table.  i.e. have two lists of bytes in memory, one representing the low byte of the initial address of each hi-res row and the other representing the hi-byte.  Then do something like this:

LDX #COLUMN ; It&#039;s best to think of the hi-res screen as 40 columns of bytes where every bit in the byte (except for the &quot;7th&quot;) is a monochrome pixel.  On a colour screen each pair of pixels can be arranged into one of four patterns which make a colour - The 7th bit of the byte the pattern resides in could be thought of as setting the &quot;pallet&quot;

LDY #ROW; This is more straight forward as each byte of screen memory writes to a single horizontal line on the screen.

LDA $LOWTABEL,Y; $LOWTABLE here is an address in memory which has the low byte of each row.
STA ZEROPAGE; Store it to some zeropage location.
LDA $HITABLE,Y; This is a table of the high bytes
STA ZEROPAGE+1; Store it to the next zero page location

LDA #BYTEYOUWANTTOWRITETOTHESCREEN;  Take the value you want to store into screen memory and load it into the accumulator

STA ($ZEROPAGE),X;  This writes it to the desired row or column of the screen.]]></description>
		<content:encoded><![CDATA[<p>My favorite book was &#8220;Apple Graphics and Arcade Game Design&#8221;</p>
<p>It&#8217;s pretty easy for HGR&#8230;<br />
Essentially you need to figure out your ROW address then add to it your column address.   Sure there are lots of silly algorithms to calculate the Woz&#8217;s complicated framebuffer layout but most people just use a lookup table.  i.e. have two lists of bytes in memory, one representing the low byte of the initial address of each hi-res row and the other representing the hi-byte.  Then do something like this:</p>
<p>LDX #COLUMN ; It&#8217;s best to think of the hi-res screen as 40 columns of bytes where every bit in the byte (except for the &#8220;7th&#8221;) is a monochrome pixel.  On a colour screen each pair of pixels can be arranged into one of four patterns which make a colour &#8211; The 7th bit of the byte the pattern resides in could be thought of as setting the &#8220;pallet&#8221;</p>
<p>LDY #ROW; This is more straight forward as each byte of screen memory writes to a single horizontal line on the screen.</p>
<p>LDA $LOWTABEL,Y; $LOWTABLE here is an address in memory which has the low byte of each row.<br />
STA ZEROPAGE; Store it to some zeropage location.<br />
LDA $HITABLE,Y; This is a table of the high bytes<br />
STA ZEROPAGE+1; Store it to the next zero page location</p>
<p>LDA #BYTEYOUWANTTOWRITETOTHESCREEN;  Take the value you want to store into screen memory and load it into the accumulator</p>
<p>STA ($ZEROPAGE),X;  This writes it to the desired row or column of the screen.</p>
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		<title>Comment on Project: Scruffy and the Sword game by sword</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-533</link>
		<dc:creator>sword</dc:creator>
		<pubDate>Thu, 06 Aug 2009 20:10:42 +0000</pubDate>
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		<description><![CDATA[These are awesome !]]></description>
		<content:encoded><![CDATA[<p>These are awesome !</p>
]]></content:encoded>
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		<title>Comment on Project: Scruffy and the Sword game by medieval sword</title>
		<link>http://www.mozomedia.com/apple2/2008/10/project-scruffy-sidekick-and-sword-game/comment-page-1/#comment-531</link>
		<dc:creator>medieval sword</dc:creator>
		<pubDate>Mon, 03 Aug 2009 20:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mozomedia.com/apple2/?p=15#comment-531</guid>
		<description><![CDATA[very cool. I love this old style RPG. 

Mike.]]></description>
		<content:encoded><![CDATA[<p>very cool. I love this old style RPG. </p>
<p>Mike.</p>
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